Minesweeper
If something looks wrong, please include the board's name — "3-12" for the Journey, the date for the Daily Board, or the size and number for the Classic ("Expert · #2026"). It is written at the top of the board screen, and with it we can open exactly the board you saw.
The app speaks nine languages and follows your phone's language by default. To pick one yourself, open Settings › Language.
A press longer than a tap but shorter than a hold does nothing, on purpose. It is what keeps a flag you lifted a little early from opening the cell. The flag lands with a buzz the moment the hold is reached, so wait for the buzz and then let go. Choose the hold time under Settings › Hold time; Settings › How taps work also offers tap to flag · double-tap to open, and a dig/flag switch by your thumb.
A board's first move is the glowing start cell. "Solvable without guessing" holds when you start from that cell, so tapping another cell first doesn't open it — the app points you to the start cell instead.
In the Journey, clearing a board opens the next one. Stars never block your way — a one-star clear opens the next board too. A world opens when you clear the last board of the world before it.
The first board of each world shows its new rule on a tiny example board first. On any board, hold an open number and the cells it counts light up in blue — six around a hexagon, four (up, down, left, right) for a cross number. Fog cells show no number when opened; the count in a zone's corner and the numbers along the board's edges are how many mines are left inside them.
A mine explodes when you open it, even if the numbers had already given it away. On the loss panel, Where? shows the board just before your move with a cell you could have known and why, and Undo and practice lets you play on from just before; a board cleared that way earns one star.
Before offering a board, the app checks that it can be solved from the start cell to the end by logic alone. If nothing seems knowable, tap Hint: it marks a cell you can know, points to the numbers that decide it, and explains the reasoning in one sentence. Near the end, some spots can only be settled by counting the mines left.
Nothing on the board had told you about that cell yet. Tap "Where?" to see, on the board as it was just before, a cell you could have known and why. "Undo and practice" lets you finish the board, and a board cleared that way counts as one star.
When your phone's date changes. Everyone who opens it on the same day gets the same board; Monday is the easiest and Sunday the hardest. For a few hours, people in other time zones are on a different "today" — the phone's date is the only day an app without a server can go by.
Yes, for any earlier day of this month without a win. Tap that day on the Records calendar and choose Watch ad and play: after one ad, that day's board opens. Clear it and the day is filled, counting toward your days in a row like any other day. Loading the ad needs an internet connection. Once you have opened a missed day's board, tapping that day again takes you back to it without another ad, until you open another Daily Board. Days from earlier months are not on the calendar and can't be played.
Tap the board's name at the top of the board screen and choose "Open by number". The same number at the same size always gives the same board. In Records, tapping a size's fastest time opens that board.
Records live only on the device. Deleting the app or switching phones takes them with it. They are not uploaded to a server, because that would mean making you create an account.
The app follows the phone's silent switch — the same setting that keeps it from interrupting someone else's music. Sound effects and music can each be turned off in Settings.
It runs, but at iPhone size; this is an iPhone app for now.
Nothing. There is nothing to buy in the app.